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Best Of 2009 : Top 10 Games Of The Year


Joined: 16 Dec 2008
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1. Dragon Age (BioWare, Xbox 360/PS3/PC)

BioWare once reinvigorated the Dungeon & Dragons-inspired line of PC fantasy RPGs with Baldur's Gate. After a decade of evolutions, the studio has attempted to bridge the gap between that early milestone and its modern refinements.

Dragon Age: Origins succeeds both in that goal and as a masterful, ambitious roleplaying game in its own right. On its surface, it seems full of the same dwarves-and-mages-and-elves dynamic that's been so thoroughly mined, with stock visuals to match. But as you explore the game's considerable volume of content, its fascinating subtleties begin to reveal themselves -- class, gender, and race roles form the underpinnings of a compelling world without becoming too heavy-handed.

On the personal scale, Dragon Age features some of the most affecting and entertaining character interactions in gaming, implemented dynamically and seamlessly. Party members idly chat amongst themselves -- affably, dourly, indifferently -- and comment on the player's own choices. The game's overarching story is nothing special; it's the context and the personal moments that count, and they count for a lot. Rarely are virtual characters so believable.

The game itself demonstrates an impressive RPG design fluency born of hard experience, particularly on the PC where it fluidly shifts between a modern third-person RPG and an old-school top-down dungeon crawler at the player's whim. It strikes a satisfying balance between intricacy and intuitiveness, rewarding player investment but not becoming overbearing.

The remarkably diverse origin stories that serve as the subtitle's namesake just add further personality and depth to one of the most surprisingly unique RPGs in recent memory. With Dragon Age: Origins, BioWare has succeeded in reprising its own revival.

2. New Super Mario Bros Wii (Nintendo, Wii)

Almost since the beginning of the Wii generation, Nintendo took hard knocks from core fans for "abandoning" them. Thanks to New Super Mario Bros Wii, Nintendo deserves credit for addressing, even if slightly imperfectly, several of the major criticisms against it in one joyful, faithful swoop.

The game design essentially makes the difficulty level malleable for each player, depending on how many players who join and what kind of challenges they take on -- attacking the perception that Mario's gone too easy for single-players.

At the same time, the multiplayer is expressly designed to make players talk and interact, which in practice can give the dominant paradigm -- remote interaction over Xbox Live or PSN -- something of a run for it. These brilliant little victories abound, and the impressive result is a current-gen Mario that truly is for anyone and everyone.

3. Demon's Souls (From Software/Atlus, PS3)

A focus on accessibility and intuitiveness in game design has helped make gaming friendlier to a much wider audience... and then there's Demon's Souls, mercifully there to remind us that not all challenge is bad.

So detailed is the steeply difficult melee combat design and so logical are the worlds and their enemies that in discovering their way through the game -- even through repeated deaths -- players have the rare and deeply satisfying experience of meaningful learning.

The game also deserves major props for its creative approach to death, which tasks players with reclaiming their bodies. It implements an inventive multiplayer system, too, by which anonymous ghosts can help one another through battle assistance or simple messages scrawled in eerie runes.

The most addictive game experience of the year reminds us not to be so quick in ditching tradition in favor of one-touch inputs and gesture-controlled simplicity, as there's still much joy to be found in detailed, complex gameplay.

4. Left 4 Dead 2 (Valve, Xbox 360/PC)

Left 4 Dead 2 is perhaps not the "best" game released in 2009, but it is unquestionably the game many people will be playing well into 2010. Left 4 Dead’s multiplayer co-op game set a new standard for the cooperative first person experience, and L4D2 takes it a step further. Though the systems are slightly more complicated, they are layered in such a way that they really work – and inspire greater teamwork than ever before.

The game wants you to combine its tools in clever ways to stay alive, and makes you feel clever for doing it (even if some hints are given in the form of achievements). On top of that, new modes like Realism, which takes away your superhuman ability to see your teammates (and health, and weapons) through walls, changes the dynamic even further. And on top of the more cerebral interworkings of the various poultices and weapons upgrades, you’ve got melee weapons, which allow you to slice and dice your way to freedom – you’ll wonder how you ever did without it.

On top of the systems, the game is simply more fun to play than ever, and looks completely gorgeous (especially when not in split-screen). The lighting, the set pieces, and even the enemies are rendered superbly, even if zombies to get a rather unfair free ticket out of the Uncanny Valley. The AI feels even sharper than before, and the game simply throws you into a hostile world with a bunch of interesting tools, and sees how you’ll work it out. Giving the player agency is something we're all in favor of.

5. Batman: Arkham Asylum (Rocksteady, Xbox 360/PS3/PC)

Batman: Arkham Asylum is not only the best Batman game to date, but to many, it's the best superhero video game of all time. Developed by UK-based Rocksteady, Batman: Arkham Asylum went beyond Batman's penchant for butt-kicking and batarangs (both of which are implemented masterfully, by the way) and explored the disturbing -- and sometimes moving -- pieces of his psychological makeup.

The game is essentially built around a very solid core fighting mechanic that allowed for perhaps the most intuitive and effective 3D beat-em-up we've ever seen. A simple system made up of one-button counters and attacks, combined with directional input, let players feel like they were part of a Batman comic or film, or even a kung fu movie, in which a highly-skilled martial artist is able to incapacitate waves and waves of thugs using only his well-trained body.

The feeling of improvisation during fight sequences added to the experience -- you could master the timing of the controls, as evidenced by challenge room high scores on the game's leaderboards, but button-mashing is also extremely satisfying for more casual players. Throw in some unlockable moves and gadgets that make you feel like an ever-evolving human weapon, and you have a solid base upon which to build several layers of badassery.

Among those layers are villains like the maniacal Joker, hulking Bane, spunky Harley Quinn, sexy Poison Ivy and the enigmatic Riddler. And of course, there's Scarecrow, who acts as a means to uncover Batman's background in some amazing ways, portraying a vulnerable side to the incorruptible crime fighter. With Batman: Arkham Asylum 2 confirmed, we're anxious to see just how Rocksteady, with its focused approach to game design, can improve upon the original.

6. Flower (ThatGameCompany/Sony, PlayStation 3)

A lot has been said about Flower over the last year – perhaps too much, at times. But the game, created by ThatGameCompany, took a different approach to games, and to game development, and made it work. The company is very iterative and prototype-based in its approach, and the dynamic duo of designer Jenova Chen and president Kellee Santiago have emerged from indie obscurity and into the media spotlight, while still retaining a different view on what games should be.

Flower exemplifies this view – its non-violent, non-competitive gameplay remains attractive and compelling (if linear), and the integration of sight, motion, and sound make for a cohesive product. Indeed, for a time Flower (a PlayStation Network exclusive) was one of the PlayStation 3’s major selling points, discussed alongside Metal Gear Solid 4. The game made motion control work on the PS3’s Sixaxis controller in ways that no other really did (you could make an argument for Warhawk, I suppose).

The game has received numerous awards and accolades since its early 2009 release, and we feel they are deserved. Though some might argue that the premise is pretentious, it makes you feel good to tell those who decry video games for their violence about a title that allows you to play through the dream of a flower – and that they might actually enjoy it, too.

7. The Beatles: Rock Band (Harmonix/MTV, Xbox 360/PS3/Wii)

It’s not surprising that a music game would make our Top 10 for 2009. But with band-specific music titles sometimes being no more than glorified song packs (sorry, AC/DC, Van Halen), what made this much-awaited Harmonix and The Beatles collaboration shine?

Firstly, the art direction was absolutely supreme – from the wonderfully created intro cinematic through to the subtle stylization given to John, Paul, Ringo, and George. Certain other music games have strayed a little too far into the Uncanny Valley at times, but these characters, featured in carefully dressed sets reflecting particular stages of their careers, just felt right.

Of course, the gameplay works, even with only incremental additions, and the multi-part harmonies were a good technical addition – and vital for a band like The Beatles. And overall, the game was a fully formed, lovingly crafted experience, with the 'dreamscapes' filling out the otherwise drab studio visuals a particularly nice touch.

Perhaps it helps that The Beatles have such diverse – and now mythologized - set of audiovisual shifts. Playing through them felt like a mystical, magical journey. And, last but not least – well, it’s about the music, dummy.

8. Plants vs. Zombies (PopCap, PC)

PopCap's Plants vs. Zombies took the tower defense genre and turned it on its side with its six-row, horizontal gameplay. Like other PopCap games, Plants vs. Zombies became a huge time sink this year -- if you were willing to sacrifice a crop of potatoes to ward off a horde of zombies determined to cross your lawn and invade your home.

Plants vs. Zombies is a success for a few reasons. First, it's a weird, unique premise. People hear "Plants vs. Zombies" and their interest is piqued because they're already wondering how the two things can possibly be at odds. Secondly, the wonderful art style of the game takes something horrifying -- mutated self-aware killer plants and reanimated human corpses -- and turns it into something you would see on a Saturday morning cartoon.

Once players are drawn in, it's hard to escape the game's addictive, accessible gameplay, which takes the staples of real-time strategy games like resource and unit management, and artfully condenses them into something a six-year-old could understand. While it is accessible in that regard, Plants vs. Zombies is still entertaining to a wide range of audiences. PopCap said shortly after the game's release that it estimated over half of all Plants vs. Zombies buyers fell in the "hardcore" category. We guess that's just the magic of zombies at work there.

9. Warhammer 40,000: Dawn Of War II (Relic Entertainment, PC)

Despite the shrinking of the real-time strategy genre since its heyday, Relic Entertainment has consistently turned out some of the most inventive and clever RTS games around. Dawn of War II is one of the studio's riskiest, and that risk paid off.

Relic went full-bore in the direction it's been heading in its recent games, dropping traditional base-building entirely to point a laser focus at squad-level tactics and fast-paced resource management. Even then, the single-player and multiplayer components are almost entirely different games: the campaign shares much in common with the persistent "just one more level" character progression of Diablo-esque dungeon crawlers, while the multiplayer is a lean, stripped-down, team-based action/strategy hybrid that draws from Relic's own Company of Heroes as much as from class-based multiplayer shooters.

It's an unlikely but inspired melting pot of genres and mechanics that speaks to Relic's long-term RTS innovation. And the Vancouver studio has kept support for the game strong, with patches and free additional content this year, and a full expansion in March.

10. Retro Game Challenge (Namco Bandai, Nintendo DS)

Retro Game Challenge isn't really just one game. It's a compilation of brand new retro games wrapped in a clever metanarrative that traps the player in 1980s Japan, forced to master a slew of cartridges. The games start basic but reach the NES' early '90s peak -- starting out with classic arcade titles and culminating in Haggleman 3, a ninja action game with the complexity (and quality) of later era NES games like Castlevania III or Ninja Gaiden II.

Retro Game Challenge doesn't just ape retro games shamelessly. No, what it does is ape them lovingly, with a real attention to detail and sense of exuberant fun. This is a compilation that can remind you why you once cherished Galaga (via its knock-off, Cosmic Gate) or illustrate why Japanese kids were so crazy for 2D shooters like Star Soldier (thanks to RGC's Star Prince). There's even a full-featured Dragon Quest-style RPG, Guadia Quest, to play through -- in addition to three Haggleman games and racer Rally King.

Each game is enjoyable in its own right. The attention to detail is impressive, the understanding of what made 2D gaming compelling to a generation of kids is apt, and little touches make the games accessible to gamers unwilling to put up with the truly archaic. It's all wrapped into a sly, charming story (based on cult Japanese TV show Game Center CX, though you need not be a fan to play). Retro Game Challenge is always charming and engrossing, has a lot of variety, and is an obvious labor of love on the part of its developers.

SOURCE: gamasutra.com

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