
Introducing GoZBrush
ZBrush has announced a new feature in Zbrush4 called “GoZ”, aimed to make moving data between ZBrush and other popular modeling packages even easier.
One of the core functions of ZBrush has always been to provide artists the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working with in ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work.
With a single click of a button, GoZ lets you quickly transfer your geometry back and forth between ZBrush and other 3D application like Maya, Cinema 4D, and Modo, with many other applications soon to come. This means that you can place ZBrush and its GoZ feature at the center of any workflow. Not only can you instantly transfer geometry between ZBrush and other 3D applications, but any texture, normal, and displacement maps created with in ZBrush will automatically be connected to the appropriate shader networks in the program of your choosing.
While you are working in another 3D application, and need to bring your model into ZBrush so you can use the intuitive sculpting and painting tools to add a high level of realism, all you need to do is select your mesh and press the GoZ icon installed in your software to automatically launch ZBrush, and import your mesh. Once you have your model in ZBrush you can divide your geometry up to a billion polygons, use an assortment of sculpting brushes, and apply realistic textures. When you have finished adding all the detail you want, with a single click of a button you can create a texture map, normal map, and even displacement map. Your model and all of the maps you created for it can then be sent back to the 3D package of your choice. All of the maps you created are automatically connected to appropriate shading networks so you can view all of your ZBrush work right away directly on the geometry you started with.
With GoZ at the center of your modeling, texturing, and rending process, you are free to create anything from organic to hard surfaces assets with out slowing yourself down to do timely exporting and importing operation. ZBrush has always allowed artists to work at the speed of their imagination. GoZ now breaks down the walls between other applications extending the power and fluid nature of ZBrush even further.
Watch GoZbrush Feature Video at pixologic.com
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