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7 Ways to Get a Job Using LinkedIn


Joined: 16 Dec 2008
Posts: 57
Points: 439

Most of the recruiters and employers have quit traditional methods of searching for a perfect candidate. No longer do they spend all their time going through job portals but they also search for interesting candidates on social media sites, blogs, forums and professional networking sites.

The Most Common Job Hunting Mistake for 2011


Joined: 16 Dec 2008
Posts: 57
Points: 439

The Most Common Job Hunting Mistake for 2011: Choosing the Proper File Format for Your Digital Resume

By Marc Mencher

While you can show your portfolio to prospective employers in person (at conventions like SIGGRAPH, for example), you’re probably going to be submitting your material online which means that your resume needs to sell you pretty much from the moment it’s downloaded and pops up on the computer screen.

Tata Elxsi to open studio in Los Angeles


Joined: 16 Dec 2008
Posts: 57
Points: 439

India's Tata Elxsi is opening its first visual effects studio in Los Angeles, part of a growing effort by Indian production companies to capitalize on shrinking Hollywood budgets.

Tata Elxsi's visual effects and animation unit, Visual Computing Labs, will open a 45-seat studio in Santa Monica on Dec. 7, executives said Tuesday.

"There is definitely heavy pressure on visual effects margins," said VCL chief operating officer S. Nagarajan. "People are reconfiguring their operations to take advantage of the benefits offered by different parts of the world. We think it's an opportunity."

What's New in Autodesk® Maya® 2011


Joined: 16 Dec 2008
Posts: 57
Points: 439
   

What's New in Autodesk® Maya® 2011

3D modeling, animation, rendering, and visual effects software offers artists an end-to-end creative workflow.

Detailed Maya Features

Autodesk unveils 2011 versions of Maya, 3ds Max, Softimage & other Digital Entertainment Softwares.


Joined: 16 Dec 2008
Posts: 57
Points: 439
Autodesk unveils 2011 versions of Maya, 3ds Max, Softimage & other Digital Entertainment Softwares.

10 March 2010 04:45 PM

NVIDIA Collaborates With "Weta Digital" to Accelerate Visual Effects for Avatar The Movie


Joined: 16 Dec 2008
Posts: 57
Points: 439

Wellington, NZ-based Weta Digital was the primary visual effects vendor on Avatar. Turns out they are also a longtime NVIDIA customer, and use both Quadro professional graphics solutions and Tesla high performance computing solutions for creating visual effects.

The Most Anticipated Games Of 2010: Xbox 360 / PlayStation 3


Joined: 16 Dec 2008
Posts: 57
Points: 439

Now that 2009 is officially behind us, the games that were naught but distant promises last year shift onto the concrete horizon. Amid all the holiday celebrations that have just concluded, it might be easy to lose track of all the major launches fans are looking forward to in 2010.

That's why Gamasutra has decided to round up some of the most-anticipated releases in the year to come, from big sequels to promising new IP. We start with the major home consoles, Xbox 360 and PlayStation 3.

Autodesk Tools Help Destroy the Universe in Roland Emmerich’s Movie “2012”


Joined: 16 Dec 2008
Posts: 57
Points: 439

“Autodesk tools are designed for creativity, flexibility and interoperability, freeing creative visionaries, artists and production teams to focus on the work as opposed to the technology.”

Hundreds of Visual Effects Artists Use Autodesk Software to Help Create Disaster Movie of Spectacular Proportions

Applying For Game Development Jobs - Square Enix's Perspective - by "Fumiaki Shiraishi"


Joined: 16 Dec 2008
Posts: 57
Points: 439

What are game employers looking for when hiring in today's market? Square Enix LA studio head Fumiaki Shiraishi discusses what he believes development studios are seeking in applicants. For more from Shiraishi, check out this Gamasutra Q&A about the studio from earlier in 2009.

Hiring Tips

Best Of 2009 : Top 10 Games Of The Year


Joined: 16 Dec 2008
Posts: 57
Points: 439

1. Dragon Age (BioWare, Xbox 360/PS3/PC)

BioWare once reinvigorated the Dungeon & Dragons-inspired line of PC fantasy RPGs with Baldur's Gate. After a decade of evolutions, the studio has attempted to bridge the gap between that early milestone and its modern refinements.

Top 5 Game Companies of 2009 ( Listed Alphabetically )


Joined: 16 Dec 2008
Posts: 57
Points: 439

Apple

Apple has done tremendous things for the game industry this year. While we all now recognize that the iPhone has not been the faultless goldmine that developers hoped for in late 2008, the platform is still empowering real developers to make really interesting games and make real money in the process.

Crytek engine will deliver 'Crysis quality on consoles'


Joined: 16 Dec 2008
Posts: 57
Points: 439

CryENGINE 3 ready for massively multiplayer future

Speaking to Develop for a special feature on Crytek's game engine Carl Jones, CryENGINE’s director of global business development, has predicted that soon most game genres will harbour massively multiplayer communities; something the third iteration of the powerful development platform is apparently ready for.

Unigine engine introduces support of DirectX 11


Joined: 16 Dec 2008
Posts: 57
Points: 439

Unigine Corp. introduces the full support of DirectX 11 features in its top-notch 3D middleware. Updated Unigine engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including the following core features:

  • Hardware tessellation
  • DirectCompute
  • Shader Model 5.0

The 10 Best Game Engines of This Generation


Joined: 16 Dec 2008
Posts: 57
Points: 439

Without guts, there can be no glory: from Anvil to Unreal. by Chris Stead

Australia, July 15, 2009 - Webster's Dictionary defines a 'game engine' as 'the word you've entered isn't in the dictionary,' but if it were to define it, it would probably explain that a game engine is used as the overall architecture to develop and run a game – it gives developers tools to create the disparate elements of a videogame and then pull them together to create a functioning whole.

Epic Games: Unreal Engine 4 : Estimated Release Date 2012


Joined: 16 Dec 2008
Posts: 57
Points: 439

According to Epic bigwigs, the Unreal Engine 4 does have an estimated release date, but the timing might actually surprise you.

While the announcement that the Unreal 4 Engine is in development isn't anything new, Epic Games president Michael Capps' has revealed a rough release date for the technology. Speaking at Gamefest in Seattle, Capps talked about the engine's development and said that it won't come out until the next generation of consoles.

Facts About the Video Games Industry by "BRIAN REYNOLDS" "CEO,Creative Director of Big Huge Games"


Joined: 16 Dec 2008
Posts: 57
Points: 439

AAA video games usually take between 2 and 4 years to complete, and the trend is only growing longer. Perversely, this time period seems to increase as the technology improves... DVD's and bigger hard drives just mean we need to fill up more space! Faster and higher-resolution graphics capabilities mean more detailed artwork is possible (and therefore needed), and there are more pixels to push! Faster processors mean more complex gameplay and better AI are possible (and therefore needed), so more code to write and more bugs to find.

Book - Game Art: Creation, Direction and Careers by "Riccard Linde"


Joined: 16 Dec 2008
Posts: 57
Points: 439

Comprehensive, informative and well written, it's currently the best resource out there for up and coming game artists. It's also a great tool for current game artists looking to brush up on their tech and terminology.

Book Description

ZBrush has announced a new feature in Zbrush 4 called “GoZ”


Joined: 16 Dec 2008
Posts: 57
Points: 439

Zbrush 4

Introducing GoZBrush

ZBrush has announced a new feature in Zbrush4 called “GoZ”, aimed to make moving data between ZBrush and other popular modeling packages even easier.

Top Ten Tips For Artists by "Robert Chang"


Joined: 16 Dec 2008
Posts: 57
Points: 439

I found an article Game Career Guide's "Top Ten Tips" feature series, Robert Chang lists his top tips for industry artists.

I think this is useful, so I am posting these words here for my own reference and for other guys who read this blog.

1. Never turn in work that has technical mistakes.

Autodesk Face Robot: Creating life-like 3D facial animation.


Joined: 16 Dec 2008
Posts: 57
Points: 439

Autodesk® Face Robot® is a combined technology and service solution for creating life-like 3D facial animation for games, film and television productions at incredible speeds.

Better Facial Animation – Faster

Autodesk® Face Robot® is a combined technology and service solution for rigging and animating 3D faces easily. It enables studios to create life-like facial animation at incredible speeds. Using Face Robot, animators are free to concentrate on emotion, expression and delivering unforgettable performances.

Face Robot Applications:

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